Lara Croft gets a new look thanks to graphic designer Stewart Atkinson and rest of the development team. They've been working around the clock to get Tomb Raider II finished for those all important pre-Christmas sales. Their lack of sleep should be offset by the royalties for the new game (each one should receive a cheque for at least six figures). What were the biggest challenges on Tomb Raider II? Getting it finished on time! Seriously though, I guess the biggest challenge was to include all the new elements such as new moves, Lara's ponytail etc, plus to improve gameplay. We had a lot of feedback saying that the original game didn't have enough action. This time we've got a 50-50 balance between action and exploration. We had a few problems fitting all the new levels into the game as our map designers got a bit carried away...! The end result is a much bigger game that will last for even longer. |
Meet the TRII Team L to R top row: Neal Boyd, Andrew Howe, Lara, Jason Gosling, Gavin Rummery. Bottom row: Joss Charmet, Heather Gibson, Stuart Atkinson The full TRII Team are: |
Lead Programmer
Gavin Rummery
Programmers
Andrew Howe
Jason Gosling
Animators
Stuart Atkinson
Joss Charmet
Level Designers
Neal Boyd
Heather Gibson
FMV Sequences
Peter Barnard
David Reading
Additional Artwork
Peter Duncan
Richard Morton
Lee Pullen
Andy Sandham
Christian Russel
Jerr O'Carroll
Music & Sound Effects
Nathan McCree
Script
Vicky Arnold
Special thanks
Judith Gibbins
Executive Producer
Jeremy H. Smith