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DC-UK, Issue 5 - Adrian Smith and Toby Gard


TR II on Saturn mentioned again:

A.Smith talks of there being a lot of misunderstanding over why the TR series never continued on Saturn, but Core design simply felt unlike the Playstation with it's 3D Abilities, Tomb Raider wasn't ideally suited to the Sega saturn hardware.

It hadn't been an easy decision to make, but the team felt they couldn't of taken the series much further on the Saturn hardware.

He also talked of him and his brother, Jeremy, visiting Sega Japan to have an early look at what would become the Dreamcast hardware.


Which does add credibilty to claims they did the SCUD Race Tech Demo's for Sega.


Toby Gard has gone on record to say:

After BC Racers was finished (which he was never happy with as he wasn't a fan of the Hanna-Barbera style racing games, too cutesy in appearance, his heart was never in his work on the game)... he proposed the idea of Tomb Raider to a baffled audience - The general feeling being this was far too ambitious a concept to make a reality but thankfully Paul Douglas (fellow coder) believed in it and as a result, project was Green Lit.

=> Return to Interviews of ex-Core Design members by Ross Sillifant <=

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