Tomb Raider Chronicles will be, as you all know, the fifth game in the Tomb Raider series. It follows the events of The Last Revelation: Lara is missing, buried inside an Egyptian temple, presumed dead. The game starts with Lara's memorial service outside Croft Manor. Some friends, like Father Dunstan, Pierre and Winston, as well as Lara's parents, are present.
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Some of you might consider this as a time waste, as a way to make more money without actually doing a new game. Something like a 'best of Lara', which actually doesn't progress a bit into the story line. Just some new levels put together. Well, you're true to a point. The full plot of Chronicles could well be the introductory FMV of a brand new game.
This was in fact Core's intention. The events detailed in the Chronicles' plot would be the intro and lead into the much talked about 'Next Generation' game due out next year, while the fifth game in the series would be a movie tie-in. But due to the fact that the movie's plot kept changing almost on a weekly basis, together with the fact that the game would be released about six months before the movie, Core was unable to keep to the original plan and had to scrap the movie tie-in altogether. |
Wrong! The 'NextGen' game has been in development for 18 months now, and Core doesn't want to release it until it is truly perfect. That is why it was postponed to the end of 2001 instead of the original announced spring release. Add to that, the fact that it is being developed for the PlayStation2, and that not a great number of people will have one to play this Christmas or even next spring. The market right now still belongs to the original PlayStation and the Dreamcast. Also, from what we've seen, we've serious doubts that the majority of PCs in existence today could do true justice to 'NextGen', hopefully that will be different by the end of next year.
So we're stuck with an 'OldGen' game that doesn't bring us anything new? Wrong again! Taking this route allowed Core to do two important things as far as we, the true Tomb Raider fans, are concerned: |
And second, since this is the last game in the traditional Tomb Raider format, it also allows Core to release the much-wanted level editor. They have been working on a 'release edition' for the last year, and it is now ready to be given away. Until now, the level editor was an in-house development tool without the necessary features to be released to the general public. Core also didn’t want the existence of unofficial levels that could ruin their planned storyline.
So, as far as game play is concerned, Chronicles will be absolutely amazing. It will come with some great plot-independent levels, and it will allow the release of some other never-seen-before levels, as well as some all-time-favourite levels, through the level editor. Of course many fans will also enjoy the possibility of developing their own levels, and we're quite sure there will be some great fan-made levels in a few months. |
Lara will be able to search things in drawers, filing cabinets and cupboards. She'll be able to collect, combine and look into items trough a revised inventory system. She'll be able to move and use things in the environment, and she can, for instances, throw a grappling hook into the scenery and then grab the rope and climb it. Even the baddies will be able to move things around and use them. They might grab a chair and fall asleep, allowing Lara to pass by them stealthy, or maybe knock them unconscious, or even chloroform them.
The game engine was improved even further in the PlayStation and even more for the PC and Dreamcast versions. Even more bugs have been sorted out and the game should run much more smoothly. We were unable to confirm if our all-time-favourite 'corner bug' is still in there! |
The levels by themselves should leave any true Tomb Raider fan happy for a couple of months. There are levels for everyone's taste, and your very first contact with them will be in the game's main menu. The background flyby camera sequences that first appeared in The Last Revelation will depict scenes of every level in the game, and alone will give the urge to play! These sequences are truly amazing, and demonstrate very well what the game levels will be about, as well as some features of the improved engine.
The game will start with a Rome level, with traditional Tomb Raider game play. It will start as a training level and will spawn into its own adventure. Very traditional and very fun! |