DC-UK, Issue 5 - Adrian Smith and Toby Gard
TR II on Saturn mentioned again:
A.Smith talks of there being a lot of misunderstanding over why the TR
series never continued on Saturn, but Core design simply felt unlike
the Playstation with it's 3D Abilities, Tomb Raider wasn't ideally
suited to the Sega saturn hardware.
It hadn't been an easy decision to make, but the team felt they
couldn't of taken the series much further on the Saturn hardware.
He also talked of him and his brother, Jeremy, visiting Sega Japan to
have an early look at what would become the Dreamcast hardware.
Which does add credibilty to claims they did the SCUD Race Tech Demo's for Sega.
Toby Gard has gone on record to say:
After BC Racers was finished (which he was never happy with as he
wasn't a fan of the Hanna-Barbera style racing games, too cutesy in
appearance, his heart was never in his work on the game)... he proposed
the idea of Tomb Raider to a baffled audience - The general feeling
being this was far too ambitious a concept to make a reality but
thankfully Paul Douglas (fellow coder) believed in it and as a result,
project was Green Lit.
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