by MontyTRC (*)
(*) Additional credits: Lwmte, XProger, Stohrendorf, Titak, leveldesigner1, TRTombLevBauer, Gancian, Gemini, Gh0stBlade, Monsieur Z, Teslarus, Banderi, teme9.
Tomb Editor is an unofficial level editor for Tomb Raider 4 custom levels. It is a modern replacement for the RoomEdit level editor from Core Design, also known as "TRLE", which was released to the public in 2000 with Tomb Raider Chronicles and was the original in-house tool used by the development team to produce levels for Tomb Raider 4. Unlike RoomEdit, which dates back to 1999 and Windows 98 era, TombEditor is compatible with modern systems from Windows 7 to Windows 10, supports both 32-bit and 64-bit CPUs, takes advantage of modern GPUs capabilities through the use of DirectX 10 and has a more standard user interface utilizing a spectrum of mouse controls. TombEditor allows for import of RoomEdit's PRJ project files and for use of WAD object files and TGA texture sets, but also introduces its own proprietary PRJ2 format for project files and WAD2 format for object files, which are aimed at lifting the limitations imposed by the original formats. All of the crucial, basic functionality for level editing was ported from RoomEdit, with some of it extended to new abilities, along with new, additional tools developed from scratch to aid the editing process.
Update Version 1.0.4 (10/12/2017)
- Added NG triggers
- Added NG header
- Fixed fast level loading
- Fixed crash in animated textures
- Added group transforms (domes, pyramids, etc)
- Added correct drawing of special sectors in stacked rooms
- Replaced old style tooltip in 2d Grid with standard Windows's tooltip
- Fixed some memory leaks
- Added game version settings for switching between vanilla tomb4.exe and TRNG (and more in future)
- Fixes to dark UI controls
- Autoswitch of special sectors in 3D view for seeing correcctly overlapped special sectors
- Fixed bugs on gizmo
- Increased texture atlas to 8K (max 1024 texture pages for rooms and 1024 texture pages for objects)
- Fixed floordata creation for portals (thhis fixes Caesum's Perù animation bug)
- Fixed function for getting texture ID of meshes polygons (this fixes NG WADs wrong textures)
- Increased renderer performances while doing dragging operations
- Fixed 1 px cut sprites bug
- Added "L" lock flag to rooms
- Fixed bug for RF-ED not synced correctly on portals when you edit a room
- Added a new window that popups when you import WADs and some WAV samples are missing. This window allows the user to brose for samples.
- Fixed bug about cameras and sinks (it was visible for example in Karnak)
- Added context menus for oobjects, unselected blocks and selected area
- Added compiler statistics in status bar
- Many other small bugfixes and improvements
Lwmte made this series of useful videos to introduce you to Tomb Editor:
Core-Design.com Special Mention :
The 2017 successor to the official Core Design 2000 Tomb Raider Level Editor has landed! Tomb Editor is a fantastic improvement of the original with new features and we recommend any builder to use it. Great job, MontyTRC!
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