Tomb Raider Saturn vs PSX & PC Differences
The Sega Saturn was to be Lara's debut in the world of video games and having been released two weeks before the PlayStation and PC versions, it is essentially a beta.
To start with, FMV sequences are better than the PC versions but still inferior to the PlayStation ones.
After the first two FMVs conclude, the game presents the player with a Press Start screen which is not found in any other retail version of the game. The two rolling demos play here instead of the title screen. At the title screen, there are only four options. Lara's Home is instead named Gym here and the controls are of course represented by a Saturn controller. Also, a Gamma option is available to configure from the torch item. Interestingly, the Gamma option would be removed by the time the game came to other platforms.
There is no option to adjust the sound or the screen position on the Saturn.
On all loading screens, no load bar is present and the word "Loading" uses a different font than the PSX version.
When the game begins, an overall more vivid colour is evident and the SFX quality is noticably lower than other versions. In the inventory, the sound of the opening compass and sliding items are different.
As there is no Select button, the pause screen is not a feature. A sound glitch can also sometimes occur when exiting the inventory after selecting an item.
Climbing up ledges, Lara cannot perform her handstand.
When pushing a block for the final time, Lara's shadow will temporarily stay in its position before she started pushing and go back to where it should be after she stops.
When she falls from a great height, Lara's scream continues even after hitting the ground, depending on how quickly she reaches it. On top of that, the inventory can still be accessed after Lara has been killed. No items are usable of course.
Unlike the reflective mirror effect of the PlayStation version, savegame crystals are simply of a pale blue colour here.
At a level's conclusion, the player is presented with the statistics screen set against the title screen image.
As for level specific differences, there is no loading screen for Gym. The loading screen for the Greece section is very different to the PSX version. It shows Lara approaching St. Francis' Folly from the base of the mountain.
In the Cistern, where one of the secrets should be in an alcove behind a moveable block, there is none.
Also in the Cistern, if Lara has collected one of the silver keys but dies and has to reload, the key will re-appear, thus allowing Lara to collect it again and not have to collect the silver key elsewhere, allowing the player to finish the level more quickly.
Finally, there is a slight variation in the image for the Atlantis section loading screen. This one is taken from a slightly different angle.
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